#include "engine.h"
#include <windows.h>
#include "testGame.h"
//--------------------------------------------------

//--------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   int nCmdShow)
{	
	ns::Engine engine(hInstance);

	engine.init();

	test::TestGame* pkGame= new test::TestGame();
	engine.SetGame(pkGame);

	engine.run();
	delete pkGame;
	pkGame = NULL;

	return 0;
}
//--------------------------------------------------





